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dojo/behavior.js

  • Provides:

    • dojo.behavior
  • dojo.behavior

    • summary
      Utility for unobtrusive/progressive event binding, DOM traversal,
      and manipulation.
    • description
      A very simple, lightweight mechanism for applying code to
      existing documents, based around `dojo.query` (CSS3 selectors) for node selection,
      and a simple two-command API: `dojo.behavior.add()` and `dojo.behavior.apply()`;
      
      Behaviors apply to a given page, and are registered following the syntax
      options described by `dojo.behavior.add` to match nodes to actions, or "behaviors".
      
      Added behaviors are applied to the current DOM when .apply() is called,
      matching only new nodes found since .apply() was last called.
    • type
      Function
  • dojo.behavior._behaviors

    • type
      Object
  • dojo.behavior.add

    • parameters:
      • behaviorObj: (typeof Object)
    • summary
      Add the specified behavior to the list of behaviors, ignoring existing
      matches.
    • description
      Add the specified behavior to the list of behaviors which will
      be applied the next time apply() is called. Calls to add() for
      an already existing behavior do not replace the previous rules,
      but are instead additive. New nodes which match the rule will
      have all add()-ed behaviors applied to them when matched.
      
      The "found" method is a generalized handler that's called as soon
      as the node matches the selector. Rules for values that follow also
      apply to the "found" key.
      
      The "on*" handlers are attached with `dojo.connect()`, using the
      matching node
      
      If the value corresponding to the ID key is a function and not a
      list, it's treated as though it was the value of "found".
      
      dojo.behavior.add() can be called any number of times before
      the DOM is ready. `dojo.behavior.apply()` is called automatically
      by `dojo.addOnLoad`, though can be called to re-apply previously added
      behaviors anytime the DOM changes.
      
      There are a variety of formats permitted in the behaviorObject
    • example
      Simple list of properties. "found" is special. "Found" is assumed if
      no property object for a given selector, and property is a function.
      
      	dojo.behavior.add({
      		"#id": {
      			"found": function(element){
      				// node match found
      			},
      			"onclick": function(evt){
      				// register onclick handler for found node
      			}
      		},
      		"#otherid": function(element){
      			// assumes "found" with this syntax
      		}
      	});
    • example
      If property is a string, a dojo.publish will be issued on the channel:
      
      	dojo.behavior.add({
      		// dojo.publish() whenever class="noclick" found on anchors
      		"a.noclick": "/got/newAnchor",
      		"div.wrapper": {
      			"onclick": "/node/wasClicked"
      		}
      	});
      	dojo.subscribe("/got/newAnchor", function(node){
      		// handle node finding when dojo.behavior.apply() is called,
      		// provided a newly matched node is found.
      	});
    • example
      Scoping can be accomplished by passing an object as a property to
      a connection handle (on*):
      
      	dojo.behavior.add({
      		 	"#id": {
      				// like calling dojo.hitch(foo,"bar"). execute foo.bar() in scope of foo
      				"onmouseenter": { targetObj: foo, targetFunc: "bar" },
      				"onmouseleave": { targetObj: foo, targetFunc: "baz" }
      			}
      	});
    • example
      Bahaviors match on CSS3 Selectors, powered by dojo.query. Example selectors:
      
      	dojo.behavior.add({
      		// match all direct descendants
      		"#id4 > *": function(element){
      			// ...
      		},
      
      		// match the first child node that's an element
      		"#id4 > :first-child": { ... },
      
      		// match the last child node that's an element
      		"#id4 > :last-child":  { ... },
      
      		// all elements of type tagname
      		"tagname": {
      			// ...
      		},
      
      		"tagname1 tagname2 tagname3": {
      			// ...
      		},
      
      		".classname": {
      			// ...
      		},
      
      		"tagname.classname": {
      			// ...
      		}
      	});
    • type
      Function
  • dojo.behavior.apply

    • summary
      Applies all currently registered behaviors to the document.
    • description
      Applies all currently registered behaviors to the document,
      taking care to ensure that only incremental updates are made
      since the last time add() or apply() were called.
      
      If new matching nodes have been added, all rules in a behavior will be
      applied to that node. For previously matched nodes, only
      behaviors which have been added since the last call to apply()
      will be added to the nodes.
      
      apply() is called once automatically by `dojo.addOnLoad`, so
      registering behaviors with `dojo.behavior.add` before the DOM is
      ready is acceptable, provided the dojo.behavior module is ready.
      
      Calling appy() manually after manipulating the DOM is required
      to rescan the DOM and apply newly .add()ed behaviors, or to match
      nodes that match existing behaviors when those nodes are added to
      the DOM.
    • type
      Function
  • dojo

    • type
      Object