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dojo/dnd/autoscroll.js

  • Provides:

    • dojo.dnd.autoscroll
  • Requires:

    • dojo.window in common
  • dojo.dnd.getViewport

    • alias - dojo.window.getBox
  • dojo.dnd.V_TRIGGER_AUTOSCROLL

    • type
      Number
  • dojo.dnd.H_TRIGGER_AUTOSCROLL

    • type
      Number
  • dojo.dnd.V_AUTOSCROLL_VALUE

    • alias - dojo.dnd.V_AUTOSCROLL_VALUE
    • type
      Number
  • dojo.dnd.H_AUTOSCROLL_VALUE

    • alias - dojo.dnd.H_AUTOSCROLL_VALUE
    • type
      Number
  • dojo.dnd.autoScroll

    • parameters:
      • e: (typeof Event)
        onmousemove event
    • summary
      a handler for onmousemove event, which scrolls the window, if
      necesary
    • type
      Function
  • dojo.dnd._validNodes

    • type
      Object
  • dojo.dnd._validNodes.div

    • type
      Number
  • dojo.dnd._validNodes.p

    • type
      Number
  • dojo.dnd._validNodes.td

    • type
      Number
  • dojo.dnd._validOverflow

    • type
      Object
  • dojo.dnd._validOverflow.auto

    • type
      Number
  • dojo.dnd._validOverflow.scroll

    • type
      Number
  • dojo.dnd.autoScrollNodes

    • parameters:
      • e: (typeof Event)
        onmousemove event
    • summary
      a handler for onmousemove event, which scrolls the first avaialble
      Dom element, it falls back to dojo.dnd.autoScroll()
    • type
      Function
  • dojo.dnd.autoscroll

    • type
      Object
  • dojo.dnd

    • type
      Object
  • dojo

    • type
      Object