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dojox/fx/ext-dojo/reverse.js

  • Provides:

    • dojox.fx.ext-dojo.reverse
  • Requires:

    • dojo.fx.easing in common
    • dojo.fx in common
  • dojo.Animation

    • type
      Function
    • summary
      A dojo.Animation extension that enables an easy reversal.
    • description
      To use, simply require dojox.fx.ext-dojo.reverse and a reverse()
      method will be added to all dojo.Animations.
      It can be used at any time during the animation. It does not
      need to be called when it ends. It also reverses the easing -
      if dojo.fx.easing.quadIn is used, dojo.fx.easing.quadOut will
      be used when animating backwards.
  • dojo.Animation._reversed

    • type
      bool
  • dojo.Animation.reverse

    • parameters:
      • keepPaused: (typeof Boolean)
        By default, calling reverse() will play the animation if
        it was paused. Pass in true to keep it paused (will have
        no effect if reverse is called while animation is playing).
      • reverseEase: (typeof Function)
        A function to use for the reverse easing. This allows for
        the possibility of custom eases that are not in the dojo.fx
        library.
    • summary
      The key method added to an animation to enable reversal.
    • type
      Function
  • dojo.Animation.reverse._reversed

    • type
      bool
  • dojo.Animation.reverse.duration

  • dojo.Animation.reverse.curve._properties

  • dojo.Animation.reverse.properties

  • dojo.Animation.reverse._endTime

    • type
      String
  • dojo.Animation.reverse._startTime

    • type
      Number
  • dojo.Animation.reverse.fEase

  • dojo.Animation.reverse.rEase

  • dojo.Animation.reverse.easing

  • dojo.fx.easing

    • alias - dojo.fx.easing
  • dojox.fx.ext-dojo.reverse

    • type
      Object
  • dojox.fx.ext-dojo

    • type
      Object
  • dojox.fx

    • type
      Object
  • dojox

    • type
      Object